Real-time performance capture in Unreal Engine

ARTIST · ANIMATOR · TECHNICAL DIRECTOR

I capture reality.
I build worlds.
I make them move.

My work moves between film, animation, motion capture, virtual production, photogrammetry, Gaussian splats, and real-time 3D.

MW / 2026

01 · REALITY CAPTURE

Real spaces.
Impossible viewpoints.

I capture and reconstruct real spaces using photogrammetry, LiDAR, and Gaussian splats, creating digital environments from places that actually exist.

FEATURED CAPTURE

Florence Duomo

Look up into the dome from a fixed viewpoint. Explore the paintings with a turn of the camera or a closer lens.

Florence, Italy · Photogrammetry

Reality capture + reconstruction by Michael Walsh

Open full-page view ↗
San Bernardino alle Ossa spatial captureENTER MILAN

MILAN · CULTURAL HERITAGE

San Bernardino alle Ossa

Step inside Milan’s historic bone chapel through a polygonal photogrammetry capture. Enter the ossuary →

Reality capture + reconstruction by Michael Walsh

Mosaic texture detail from the Mausoleo di Galla Placidia captureENTER RAVENNA

RAVENNA · CULTURAL HERITAGE

Mausoleo di Galla Placidia

A polygonal photogrammetry capture of the fifth-century monument and its mosaic-covered interior. Enter the mausoleum →

Reality capture + reconstruction by Michael Walsh

Ceiling mosaics inside the Arian Baptistery in RavennaENTER RAVENNA

RAVENNA · CULTURAL HERITAGE

Ceiling Mosaics of the Arian Baptistery

Look upward into the baptistery’s mosaic-covered dome and explore its luminous interior through a polygonal photogrammetry capture. Enter the baptistery →

Reality capture + reconstruction by Michael Walsh

Photogrammetry reconstruction of the Buzz Aldrin monument at Texas A&M RELLISEXPLORE THE MONUMENT

RELLIS, TEXAS · PHOTOGRAMMETRY

Buzz Aldrin

Captured at the former Bryan Air Force Base, where a young Buzz Aldrin trained as a fighter pilot before becoming the second person to walk on the Moon. Explore the monument →

Reality capture + reconstruction by Michael Walsh

Saint Peter and Saint Florian medieval sculpturesENTER BOLOGNA

MEDIEVAL SCULPTURE · GAUSSIAN SPLAT

Saint Peter + Saint Florian

Late-fourteenth-century protector saints from Bologna’s Palazzo della Mercanzia, now in the Museo Civico Medievale. Enter the scene →

Reality capture + reconstruction by Michael Walsh

ENTER FLORENCE

STREET CAPTURE · GAUSSIAN SPLAT

Il Porcellino

Florence’s bronze pig, Il Porcellino, captured in its real setting: vendors, pavement, and the city around it. Enter the scene →

Reality capture + reconstruction by Michael Walsh

Ötzi the Iceman Gaussian splat captureENTER THE DISPLAY

MUSEUM CAPTURE · GAUSSIAN SPLAT

Ötzi the Iceman

A close spatial study of the 5,300-year-old Alpine mummy, presented from a controlled museum viewpoint. Examine the capture →

Reality capture + reconstruction by Michael Walsh

02 · PERFORMANCE CAPTURE

Real people.
Virtual bodies.

Performance, characters, cameras, and real-time systems come together through motion capture and virtual production.

Virtual camera character test

REAL-TIME PRODUCTION

Virtual Camera Character Test

Spot motion capture at Starlab

ROBOTICS + CAPTURE

Spot Motion Capture

03 · FILM / VFX / GAMES

Thirty years
as a digital artist.

With many years working in feature film and games, creating animation, visual effects, layout, and capturing performances across 30 major studio productions.

AVATARBEOWULFTINTINTHE AMAZING SPIDER-MANMARS NEEDS MOMSNARNIAOZUNCHARTED 3
2016Alice Through the Looking GlassSenior Layout Artist
2013Oz the Great and PowerfulLayout Artist
2012The Amazing Spider-ManLayout Artist
2011The Adventures of TintinSet Integration Technical Director
2011Mars Needs MomsDirector's Layout Artist
2011Green LanternLayout Artist · Sony Pictures Imageworks
2011HopCamera & Layout Artist · Rhythm & Hues
2009AvatarMotion Editor
2007BeowulfIntegration Artist
2005The Chronicles of NarniaTechnical Animator / VFX Motion Editor
2004The Passion of the ChristDigital Compositor · 11:11 Mediaworks

04 · TEACHING + MENTORSHIP

Teaching people
to make difficult things.

Selected student work from animation, motion capture, Unreal Engine, and production courses at Texas A&M University.

Computer Animayhem

STUDENT FILM · 2026

Computer Animayhem

Created by Theron Smith

Commercial Recreation

VIZA 613 · GRADUATE

Commercial Recreation

Created by Nimi Parmar

Journey Through Life

VIZA 619 · GRADUATE

Journey Through Life

Created by Alec Cromer

ABOUT MICHAEL

Artist first.
Technology in service of the idea.

I came to digital work through traditional animation and hands-on making. That foundation still shapes how I work today: capturing real places and performances, building physical and virtual worlds, and using emerging technology to make experiences that feel human.

My practice spans feature film, animation, motion capture, virtual production, immersive media, photogrammetry, real-time 3D, simulation, and education.