ANIMATION · VISUALIZATION · STORY

Making things move,
and making them matter.

Michael Walsh is an animator, digital artist, educator, and director of Starlab at Texas A&M University. His work moves between character animation, stop motion, virtual production, motion capture, and emerging tools for visual storytelling.

Selected work
Stop-motion Santa character in a snowy landscape

SELECTED WORK

Stories, characters, and the craft behind them.

Cast of stop-motion puppets gathered beneath a KIIS FM sign

2001 · STOP MOTION

Rick Dees Holiday Spot

Michael’s first paid animation job: a stop-motion holiday commercial for KIIS-FM and Rick Dees, created at 11:11 MediaWorks. The spot used hand-built puppets, digital still photography, 3D animatics, compositing, and a fourteen-day production schedule.

Lead Animator · Michael Walsh
Director · Roger Nall

FILM, VFX & GAMES

Selected feature credits

Work spanning performance capture, layout, virtual camera, and visual-effects production.

2005The Chronicles of Narnia: The Lion, the Witch and the WardrobeTechnical Animator / VFX Motion Editor · Rhythm & Hues
2007BeowulfIntegration Artist · ImageMovers / ImageMotion
2008The Chronicles of Narnia: Prince CaspianVisual Effects Motion Editor · Rhythm & Hues
2009AvatarMotion Editor · Giant Studios
20092012Motion Capture Animator / Motion Editor
2011Mars Needs MomsDirector’s Layout Artist
2011The Adventures of TintinSet Integration Technical Director · Giant Studios
2011HopCamera & Layout Artist · Rhythm & Hues
2012The Amazing Spider-ManLayout Artist · Sony Pictures Imageworks
2013Oz the Great and PowerfulLayout Artist · Sony Pictures Imageworks
2016Alice Through the Looking GlassSenior Layout Artist
01

Feature Animation & VFX

Character animation and digital production work across film, television, and games.

02

Motion Capture & Virtual Production

Performance, real-time tools, and virtual environments through Starlab.

03

Teaching Technical Creative Work

Helping artists build repeatable workflows, not just complete a tutorial once.

ABOUT

Thirty years of making, teaching, and figuring out what comes next.

Michael has worked in animation, visual effects, and games, and now teaches the next generation of artists and technologists at Texas A&M. His practice remains rooted in hands-on production: building models, capturing performances, testing tools, and finding the human point inside the technology.